Reclamation: A Soul Unburied

Status Effects

Look up conditions, protection, and reactive effects. Check the granting card or ability for its target and duration. Tactical pause stops active combat timers.

Inspect active statuses during a fight

59 effects

Anvil response

Specialized buffs

A qualifying incoming direct hit spends a charge and triggers a Counterattack. If you survive, gain 5 Ward. The granting card sets its charges and duration.

Ash Witness

Marks

The marked enemy's next qualifying direct attack against you suffers 12 base Holy damage, then consumes this Mark. Expires after 15 active seconds.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Ashen Seal

Marks

Each of the marked enemy's next two completed abilities grants +20% to your next Holy attack against it, up to +40%. The granted bonus lasts 11 active seconds.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

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Attack Suppression

Damage modifiers

Reduces outgoing direct damage by the stated percentage for the next qualifying enemy hits against allies. Each qualifying hit spends a charge. The strongest active suppression applies.

Bleeding

Damage over time

Periodic physical damage: each stack deals 2% of the target's maximum Health over 11 seconds, ticking every 2 seconds. Player-applied stacks deal at least 1 damage per tick before mitigation. Three stacks normally; Fractals can raise the limit. Reapplying refreshes the duration.

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Blood Waltz lifesteal

Specialized buffs

Restore the stated 10% or 15% of your direct damage actually dealt to Health. Damage absorbed by Ward does not heal you. Lasts 2 active seconds per Bleeding stack consumed by its source.

Burden

Protection

For the stated number of qualifying team hits, shares incoming damage with allies. When alone, returns the stated share instead. Each qualifying hit spends one charge.

Burning

Damage over time

Periodic Fire damage: each stack deals 2% of the target's maximum Health over 11 seconds, ticking every 2 seconds. Player-applied stacks deal at least 1 damage per tick before mitigation. Up to five stacks; reapplying refreshes the duration.

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Censer Mark

Marks

The marked enemy's completed ability spends one charge and grants you the source's stated Ward.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

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Chalk Witness

Marks

The marked enemy's next completed ability suffers 8 base Holy damage and consumes this Mark. This can fulfill its granting Persist card's replay condition. Expires after 15 active seconds.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Channel Delay

Action recovery

Delays the specified next attack or ability readiness. Other action clocks continue. The source sets which action is delayed and for how long.

Cinder Witness

Marks

The marked enemy's next completed ability draws you 1 card, then consumes this Mark. Expires after 15 active seconds.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Clockscar

Action recovery

30% slower action readiness until the affected unit completes the stated number of actions. Both attacks and abilities spend charges. It has no timed expiry.

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Corrupting Storm

Encounter attrition

Every stack reduces healing received and new Ward by 25% for everyone on both sides, up to 100%. Existing Ward is unchanged. Lasts until combat ends and cannot be cleansed.

Counterattack

Reactions

When this card's stated condition occurs, strike the triggering enemy once. Counterattack normally deals 30% of your normal physical attack damage; a printed number replaces that percentage. It cannot trigger another Counterattack. The card states its duration and whether direct or periodic damage can trigger it.

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Dervish

Specialized buffs

Gain 15% direct physical damage per Bleeding stack counted by the granting Mourning effect. Lasts 11 active seconds.

Ember Armor

Protection

Apply X Burning to all enemies every Y seconds. Lasts 10 seconds.

Exposed

Damage modifiers

Exposed X increases the next qualifying positive direct-damage hit by X%, then is consumed. Lasts 11 active seconds. Periodic damage does not consume it. Reapplication retains the strongest value and refreshes duration.

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Fortify

Protection

Reduces all incoming damage by the stated percentage, normally for 11 active seconds. Follow any condition on the source. Health payments and sacrifices are separate.

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Frailty

Damage modifiers

Current effect: allied direct hits against the affected enemy gain the stored bonus (normally 12%) for 11 active seconds.

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Guard while Warded

Protection

Reduces incoming direct damage by the stated percentage while the recipient still has Ward. Losing all Ward ends its protection. Periodic damage is separate.

Hush Mark

Marks

The marked enemy's next qualifying direct hit against an ally deals 35% less damage and spends one charge.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

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Imbue

Damage modifiers

Ordinary physical hits deal the supplied additional secondary damage while active. Scalable Weapon Emblems are excluded. The source sets the amount and duration.

Intercept

Specialized buffs

The next qualifying direct hit against an ally is redirected to you at 65% of its incoming amount, then spends a charge. Your normal defenses still apply.

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Intercession

Protection

Redirects the stated share of allied damage to the Warden while active. Inspect the source for its share and duration.

Judgement

Reactions

Judgement X applies one stack that stores X Holy damage. Each completed attack by the Judged enemy consumes the oldest stack and deals its stored damage. Maximum 5 stacks. Applying or consuming Judgement refreshes the 11-second duration of all remaining stacks. Cancelled actions and support abilities do not trigger Judgement.

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Mercy response

Specialized buffs

A qualifying incoming direct hit spends a charge and restores 12 base Health to an injured ally. The granting card sets its charges and duration.

Might

Damage modifiers

Increases damage by the amount stated by its source while active. A percentage grant affects damage dealt; an attack grant adds to attacks. Inspect the source for its amount and duration.

Next attack order

Specialized buffs

Increases the next qualifying direct attack action by the stated percentage. Its granting card sets the attack type, charges and duration.

Next physical attack bonus

Specialized buffs

Increases your next qualifying physical action by the stated percentage. Matching hits within that action share the bonus. The granting card sets its duration.

Off Balance

Damage modifiers

Distinct debuff: next direct physical attack action against this enemy gains 15% damage and consumes it. Expires after 11 active seconds.

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Omen

Reactions

After the affected enemy's next completed ability, deal 10 Shadow damage and consume Omen. The source sets its waiting duration.

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Pale Signature — ability

Marks

The marked enemy's next completed ability suffers 8 base Holy damage and consumes this Mark. Expires after 15 active seconds.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Pale Signature — attack

Marks

The marked enemy's next qualifying direct attack against you suffers 8 base Holy damage and consumes this Mark. Expires after 15 active seconds.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Parry

Protection

Parry X: for 1 active second, reduce incoming direct-hit damage by X%. Successful reduction counts as a Parry. DoTs bypass it; tactical pause freezes the watch. Does not inherently Counterattack.

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Quickening

Action recovery

+25% action readiness regeneration. On the player, also accelerates Silver, Gold and independent automatic draw. Card recovery is unchanged. Duration depends on the source; repeated applications do not multiply the bonus.

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Rally

Damage modifiers

Rally X increases this recipient's all damage dealt by X% for 11 active seconds, including direct and periodic damage. Rally 5 means 5%. Grants add up to 100%; each grant expires independently. It does not increase another ally's damage unless that ally also receives Rally.

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Rallying Echo

Divine Echoes

Your fractured soul increases your damage by the stated 5%, 10% or 15% for this confrontation.

Regeneration

Healing

Restore the stated total Health over the source’s duration, in payments every 2 active seconds. The normal duration is 10 seconds; a stated duration replaces it. The amount is total healing, not healing per tick.

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Rupturing Seal

Reactions

The affected enemy's next completed action breaks the seal, dealing the stored damage and granting the source's stated protection. Its source sets the waiting duration.

Scarlet Mark

Healing

Your next eligible healing effect is 30% stronger, then this Mark is consumed. It has no timed expiry.

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Scarlet response

Specialized buffs

Your qualifying direct attack spends a charge and restores 12 base Health to you when the action completes. This is separate from Scarlet Mark.

Searing

Damage over time

Searing deals Holy damage over time. Apply X Searing to add X independent stacks. Each lasts 11 active seconds and ticks every 2 seconds. A full stack deals 2% of the target’s maximum Health. Player-applied stacks deal at least 1 damage per tick before mitigation. Each stack expires independently.

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Slow

Action recovery

Slow X reduces action readiness regeneration by X% for the stated duration, normally 11 active seconds. It does not slow movement. Multiple Slows use the strongest active reduction rather than adding together.

Related effects include Hamstring, Time Slow.

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Soul Fracture

Healing

Receive 75% less healing. Ward is unaffected. The source determines its duration; Soulforge applies it for 15 active seconds.

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Spectral Afterimage

Specialized buffs

A retained Spectral Afterimage repeats 40% of a qualifying Weapon Emblem hit's resolved damage as secondary physical damage and spends a charge. New Auto Emblem effects follow their own card rules.

Spell-count Suppression

Action recovery

Slows action readiness until the affected unit completes the stated number of spells. Attacks do not spend its charges. It has no timed expiry unless the source explicitly supplies one.

Spite

Reactions

Spite X: return X% of incoming direct-hit damage to the attacker for 10 active seconds. Does not reduce the hit. Periodic and secondary retaliation damage do not trigger it.

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Steadfast Echo

Divine Echoes

Your fractured soul reduces incoming damage by the stated 5%, 10% or 15% for this confrontation.

Stun

Action recovery

Halts action readiness regeneration for the source's active-time duration. Preserves existing progress and prepared actions; does not itself interrupt a cast.

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Stutter

Action recovery

Distinct debuff: when the next ability becomes ready within 11 active seconds, consume this and delay that action by 1.5 active seconds. Movement is unaffected.

Team physical order

Specialized buffs

The next eligible allied physical attacker can spend this team bonus for the stated increased damage. The granting card sets its amount and duration.

Vespers Mark

Marks

The marked enemy's direct attack against you spends one charge and suffers 12 base Holy damage. If Ward absorbed damage, gain 8 Ward as well.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Votive Mark

Marks

The marked enemy's completed ability spends one charge and suffers the source's stated Holy damage.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Ward

Protection

Absorbs damage before Health. Each grant has its own expiry; gaining Ward does not refresh other grants. Healing reduction does not reduce Ward unless an effect explicitly says so.

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Wax Mark

Marks

The marked enemy's qualifying direct attack against you triggers a Counterattack and spends one charge.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Weaken

Damage modifiers

Reduces the affected enemy's automatic-attack damage by the stated percentage. Widow's Malediction lasts 10 active seconds. It does not reduce every form of damage.

Witness Mark

Marks

The marked enemy's completed ability spends one charge, suffers the stated Holy damage and grants you 6 Ward.

Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.

Wounding Echo

Divine Echoes

Your fractured soul wounds this foe when it appears. Its stated strength is 5%, 10% or 15%. This confrontation's Echo remains visible until the confrontation ends.