Anvil response
Specialized buffs
A qualifying incoming direct hit spends a charge and triggers a Counterattack. If you survive, gain 5 Ward. The granting card sets its charges and duration.
Reclamation: A Soul Unburied
Look up conditions, protection, and reactive effects. Check the granting card or ability for its target and duration. Tactical pause stops active combat timers.
59 effects
Specialized buffs
A qualifying incoming direct hit spends a charge and triggers a Counterattack. If you survive, gain 5 Ward. The granting card sets its charges and duration.
Marks
The marked enemy's next qualifying direct attack against you suffers 12 base Holy damage, then consumes this Mark. Expires after 15 active seconds.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Marks
Each of the marked enemy's next two completed abilities grants +20% to your next Holy attack against it, up to +40%. The granted bonus lasts 11 active seconds.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Damage modifiers
Reduces outgoing direct damage by the stated percentage for the next qualifying enemy hits against allies. Each qualifying hit spends a charge. The strongest active suppression applies.
Damage over time
Periodic physical damage: each stack deals 2% of the target's maximum Health over 11 seconds, ticking every 2 seconds. Player-applied stacks deal at least 1 damage per tick before mitigation. Three stacks normally; Fractals can raise the limit. Reapplying refreshes the duration.
Specialized buffs
Restore the stated 10% or 15% of your direct damage actually dealt to Health. Damage absorbed by Ward does not heal you. Lasts 2 active seconds per Bleeding stack consumed by its source.
Protection
For the stated number of qualifying team hits, shares incoming damage with allies. When alone, returns the stated share instead. Each qualifying hit spends one charge.
Damage over time
Periodic Fire damage: each stack deals 2% of the target's maximum Health over 11 seconds, ticking every 2 seconds. Player-applied stacks deal at least 1 damage per tick before mitigation. Up to five stacks; reapplying refreshes the duration.
Marks
The marked enemy's completed ability spends one charge and grants you the source's stated Ward.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Marks
The marked enemy's next completed ability suffers 8 base Holy damage and consumes this Mark. This can fulfill its granting Persist card's replay condition. Expires after 15 active seconds.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Action recovery
Delays the specified next attack or ability readiness. Other action clocks continue. The source sets which action is delayed and for how long.
Marks
The marked enemy's next completed ability draws you 1 card, then consumes this Mark. Expires after 15 active seconds.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Action recovery
30% slower action readiness until the affected unit completes the stated number of actions. Both attacks and abilities spend charges. It has no timed expiry.
Encounter attrition
Every stack reduces healing received and new Ward by 25% for everyone on both sides, up to 100%. Existing Ward is unchanged. Lasts until combat ends and cannot be cleansed.
Reactions
When this card's stated condition occurs, strike the triggering enemy once. Counterattack normally deals 30% of your normal physical attack damage; a printed number replaces that percentage. It cannot trigger another Counterattack. The card states its duration and whether direct or periodic damage can trigger it.
Specialized buffs
Gain 15% direct physical damage per Bleeding stack counted by the granting Mourning effect. Lasts 11 active seconds.
Protection
Apply X Burning to all enemies every Y seconds. Lasts 10 seconds.
Damage modifiers
Exposed X increases the next qualifying positive direct-damage hit by X%, then is consumed. Lasts 11 active seconds. Periodic damage does not consume it. Reapplication retains the strongest value and refreshes duration.
Protection
Reduces all incoming damage by the stated percentage, normally for 11 active seconds. Follow any condition on the source. Health payments and sacrifices are separate.
Damage modifiers
Current effect: allied direct hits against the affected enemy gain the stored bonus (normally 12%) for 11 active seconds.
Protection
Reduces incoming direct damage by the stated percentage while the recipient still has Ward. Losing all Ward ends its protection. Periodic damage is separate.
Marks
The marked enemy's next qualifying direct hit against an ally deals 35% less damage and spends one charge.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Damage modifiers
Ordinary physical hits deal the supplied additional secondary damage while active. Scalable Weapon Emblems are excluded. The source sets the amount and duration.
Specialized buffs
The next qualifying direct hit against an ally is redirected to you at 65% of its incoming amount, then spends a charge. Your normal defenses still apply.
Protection
Redirects the stated share of allied damage to the Warden while active. Inspect the source for its share and duration.
Reactions
Judgement X applies one stack that stores X Holy damage. Each completed attack by the Judged enemy consumes the oldest stack and deals its stored damage. Maximum 5 stacks. Applying or consuming Judgement refreshes the 11-second duration of all remaining stacks. Cancelled actions and support abilities do not trigger Judgement.
Specialized buffs
A qualifying incoming direct hit spends a charge and restores 12 base Health to an injured ally. The granting card sets its charges and duration.
Damage modifiers
Increases damage by the amount stated by its source while active. A percentage grant affects damage dealt; an attack grant adds to attacks. Inspect the source for its amount and duration.
Specialized buffs
Increases the next qualifying direct attack action by the stated percentage. Its granting card sets the attack type, charges and duration.
Specialized buffs
Increases your next qualifying physical action by the stated percentage. Matching hits within that action share the bonus. The granting card sets its duration.
Damage modifiers
Distinct debuff: next direct physical attack action against this enemy gains 15% damage and consumes it. Expires after 11 active seconds.
Reactions
After the affected enemy's next completed ability, deal 10 Shadow damage and consume Omen. The source sets its waiting duration.
Marks
The marked enemy's next completed ability suffers 8 base Holy damage and consumes this Mark. Expires after 15 active seconds.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Marks
The marked enemy's next qualifying direct attack against you suffers 8 base Holy damage and consumes this Mark. Expires after 15 active seconds.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Protection
Parry X: for 1 active second, reduce incoming direct-hit damage by X%. Successful reduction counts as a Parry. DoTs bypass it; tactical pause freezes the watch. Does not inherently Counterattack.
Action recovery
+25% action readiness regeneration. On the player, also accelerates Silver, Gold and independent automatic draw. Card recovery is unchanged. Duration depends on the source; repeated applications do not multiply the bonus.
Damage modifiers
Rally X increases this recipient's all damage dealt by X% for 11 active seconds, including direct and periodic damage. Rally 5 means 5%. Grants add up to 100%; each grant expires independently. It does not increase another ally's damage unless that ally also receives Rally.
Divine Echoes
Your fractured soul increases your damage by the stated 5%, 10% or 15% for this confrontation.
Healing
Restore the stated total Health over the source’s duration, in payments every 2 active seconds. The normal duration is 10 seconds; a stated duration replaces it. The amount is total healing, not healing per tick.
Reactions
The affected enemy's next completed action breaks the seal, dealing the stored damage and granting the source's stated protection. Its source sets the waiting duration.
Healing
Your next eligible healing effect is 30% stronger, then this Mark is consumed. It has no timed expiry.
Specialized buffs
Your qualifying direct attack spends a charge and restores 12 base Health to you when the action completes. This is separate from Scarlet Mark.
Damage over time
Searing deals Holy damage over time. Apply X Searing to add X independent stacks. Each lasts 11 active seconds and ticks every 2 seconds. A full stack deals 2% of the target’s maximum Health. Player-applied stacks deal at least 1 damage per tick before mitigation. Each stack expires independently.
Action recovery
Slow X reduces action readiness regeneration by X% for the stated duration, normally 11 active seconds. It does not slow movement. Multiple Slows use the strongest active reduction rather than adding together.
Related effects include Hamstring, Time Slow.
Healing
Receive 75% less healing. Ward is unaffected. The source determines its duration; Soulforge applies it for 15 active seconds.
Specialized buffs
A retained Spectral Afterimage repeats 40% of a qualifying Weapon Emblem hit's resolved damage as secondary physical damage and spends a charge. New Auto Emblem effects follow their own card rules.
Action recovery
Slows action readiness until the affected unit completes the stated number of spells. Attacks do not spend its charges. It has no timed expiry unless the source explicitly supplies one.
Reactions
Spite X: return X% of incoming direct-hit damage to the attacker for 10 active seconds. Does not reduce the hit. Periodic and secondary retaliation damage do not trigger it.
Divine Echoes
Your fractured soul reduces incoming damage by the stated 5%, 10% or 15% for this confrontation.
Action recovery
Halts action readiness regeneration for the source's active-time duration. Preserves existing progress and prepared actions; does not itself interrupt a cast.
Action recovery
Distinct debuff: when the next ability becomes ready within 11 active seconds, consume this and delay that action by 1.5 active seconds. Movement is unaffected.
Specialized buffs
The next eligible allied physical attacker can spend this team bonus for the stated increased damage. The granting card sets its amount and duration.
Marks
The marked enemy's direct attack against you spends one charge and suffers 12 base Holy damage. If Ward absorbed damage, gain 8 Ward as well.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Marks
The marked enemy's completed ability spends one charge and suffers the source's stated Holy damage.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Protection
Absorbs damage before Health. Each grant has its own expiry; gaining Ward does not refresh other grants. Healing reduction does not reduce Ward unless an effect explicitly says so.
Marks
The marked enemy's qualifying direct attack against you triggers a Counterattack and spends one charge.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Damage modifiers
Reduces the affected enemy's automatic-attack damage by the stated percentage. Widow's Malediction lasts 10 active seconds. It does not reduce every form of damage.
Marks
The marked enemy's completed ability spends one charge, suffers the stated Holy damage and grants you 6 Ward.
Durations use active combat time; tactical pause stops them. Named Marks coexist and spend only their own charges.
Divine Echoes
Your fractured soul wounds this foe when it appears. Its stated strength is 5%, 10% or 15%. This confrontation's Echo remains visible until the confrontation ends.